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Breakout

 by afrojetThis FontStruction was selected by FontStruct staff.This%20FontStruction%20was%20selected%20by%20FontStruct%20staff.
  • Currently 6.49256
6.5Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E6.5%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E7.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 10 votes
Last edit: 19.11.2008
Tags: Breakout, Atari, Arcade, Video Game, Retro, Rows, Rounded
Category: Display
85 Downloads85%20Downloads855 Comments5%20Comments598 Glyphs98%20Glyphs98This Fontstruction was produced after plugging in the Atari 2600 the other night and falling in love all over again with the minimalist simplicity of the game Breakout.

A little Jobs/Wozniak drama from the development story of the game Breakout:

"Breakout, a discrete logic (non-microprocessor) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games.

"Al Alcorn was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs was offered USD$750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days. Jobs noticed his friend Steve Wozniak—employee of Hewlett-Packard—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage.

"The original deadline was met after Wozniak didn't sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a $5000 USD bonus, which Jobs kept secret from Wozniak, instead only paying him $375."

-from WikipediaThis%20Fontstruction%20was%20produced%20after%20plugging%20in%20the%20Atari%202600%20the%20other%20night%20and%20falling%20in%20love%20all%20over%20again%20with%20the%20minimalist%20simplicity%20of%20the%20game%20%3Ca%20href%3D%22http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FBreakout_%28arcade_game%29%22%3EBreakout%3C%2Fa%3E.%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0AA%20little%20Jobs%2FWozniak%20drama%20from%20the%20development%20story%20of%20the%20game%20Breakout%3A%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A%22Breakout%2C%20a%20discrete%20logic%20%28non-microprocessor%29%20game%2C%20was%20conceptualized%20by%20Nolan%20Bushnell%20and%20Steve%20Bristow%2C%20after%20the%20latter%20had%20%22rejoined%22%20Atari%20after%20the%20merge%20of%20Atari%20subsidiary%20Kee%20Games.%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A%22Al%20Alcorn%20was%20assigned%20as%20the%20project%20manager%2C%20and%20began%20development%20with%20Cyan%20Engineering%20in%201975.%20The%20same%20year%2C%20Alcorn%20assigned%20Steve%20Jobs%20to%20design%20a%20prototype.%20Jobs%20was%20offered%20USD%24750%2C%20with%20an%20extra%20%24100%20each%20time%20a%20chip%20was%20eliminated%20from%20the%20prospected%20design.%20Jobs%20promised%20to%20complete%20a%20prototype%20within%20four%20days.%20Jobs%20noticed%20his%20friend%20Steve%20Wozniak%E2%80%94employee%20of%20Hewlett-Packard%E2%80%94was%20capable%20of%20producing%20designs%20with%20a%20small%20number%20of%20chips%2C%20and%20invited%20him%20to%20work%20on%20the%20hardware%20design%20with%20the%20prospect%20of%20splitting%20the%20%24750%20wage.%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A%22The%20original%20deadline%20was%20met%20after%20Wozniak%20didn%27t%20sleep%20for%20four%20days%20straight.%20In%20the%20end%2050%20chips%20were%20removed%20from%20Jobs%27%20original%20design.%20This%20equated%20to%20a%20%245000%20USD%20bonus%2C%20which%20Jobs%20kept%20secret%20from%20Wozniak%2C%20instead%20only%20paying%20him%20%24375.%22%0D%0A%3Cbr%20%2F%3E%3Cbr%20%2F%3E%0D%0A-%3Ci%3Efrom%20Wikipedia%3C%2Fi%3E

pictoman

 by mendoza0089
  • Currently 5.60061
5.6Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E5.6%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E6.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 29.10.2009
Tags: Atari, Nintendo, 8bit, Game, And, Watch, Mario, 2600, 7800, 5200
Category: -
1 Downloads1%20Downloads152 Glyphs52%20Glyphs52this is my first attempt at a font, so be gentle :)this%20is%20my%20first%20attempt%20at%20a%20font%2C%20so%20be%20gentle%20%3A%29

Robinett

 by mvrankin
  • Currently 5.02817
5.0Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E5.0%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E4.8%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 4 votes
Last edit: 04.05.2008
Tags: Atari, Game, Adventure, 2600
Category: Pixel Optimized, Picture/Symbol
26 Downloads26%20Downloads2632 Glyphs32%20Glyphs32In celebration of the 30th anniversary of the Atari 2600 video game Adventure. This font features the game graphics in their simple glory. Named for the creator of Adventure, Warren Robinett.In%20celebration%20of%20the%2030th%20anniversary%20of%20the%20Atari%202600%20video%20game%20Adventure.%20This%20font%20features%20the%20game%20graphics%20in%20their%20simple%20glory.%20Named%20for%20the%20creator%20of%20Adventure%2C%20Warren%20Robinett.

Typonine Stencil Pro

by TyponineFontShop.com
Typonine Stencil Pro
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com