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	<title>FontStruct Gallery Feed (All FontStructions, Sorted by Rating)</title>
	<link>http://fontstruct.fontshop.com/gallery/all/rating/descending/1/any_category/any_license/with_options/Atari</link>
	<description></description>
	<language>en-us</language>
	<pubDate>Tue, 24 Nov 2009 16:44:20 +0000</pubDate> 
	<lastBuildDate>Tue, 24 Nov 2009 16:44:20 +0000</lastBuildDate> 
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
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&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/229235/1" alt="" /&gt;&lt;br /&gt;Clone of Solvalou Combat Aircraft. Font from Xevious, (C) 1982 Namco Ltd / Atari, and its sequel, Super Xevious, (C) 1984 Namco	<item>
		<title>“Solvalou Combat Aircraft - Solid” by Goatmeal</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/229235</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/229235/1" alt="" /&gt;&lt;br /&gt;Clone of Solvalou Combat Aircraft. Font from Xevious, (C) 1982 Namco Ltd / Atari, and its sequel, Super Xevious, (C) 1984 Namco</description>
		<pubDate>Thu, 17 Sep 2009 02:35:56 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/229235</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/202653/1" alt="" /&gt;&lt;br /&gt;Clone of The Video Arcade Game Font. The ubiquitous video game font standard, used since 1977 ("Dominos" by Atari) until well into the 1990s.  Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.	<item>
		<title>“The Video Arcade Game Font - Solid” by Goatmeal</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/202653</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/202653/1" alt="" /&gt;&lt;br /&gt;Clone of The Video Arcade Game Font. The ubiquitous video game font standard, used since 1977 ("Dominos" by Atari) until well into the 1990s.  Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.</description>
		<pubDate>Sun, 13 Sep 2009 18:12:15 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/202653</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/202403/1" alt="" /&gt;&lt;br /&gt;The ubiquitous video game font standard, used since 1977 ("Dominos" by Atari) until well into the 1990s.  Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.	<item>
		<title>“The Video Arcade Game Font” by Goatmeal</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/202403</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/202403/1" alt="" /&gt;&lt;br /&gt;The ubiquitous video game font standard, used since 1977 ("Dominos" by Atari) until well into the 1990s.  Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.</description>
		<pubDate>Tue, 04 Aug 2009 00:22:59 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/202403</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/211970/1" alt="" /&gt;&lt;br /&gt;una tipografía inspirada en los videojuegos de los 80' con lágrimas que le da un toque más femenino.	<item>
		<title>“Atari Girl” by hazy</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/211970</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/211970/1" alt="" /&gt;&lt;br /&gt;una tipografía inspirada en los videojuegos de los 80' con lágrimas que le da un toque más femenino.</description>
		<pubDate>Tue, 27 Oct 2009 11:12:58 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/211970</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/115798/1" alt="" /&gt;&lt;br /&gt;This Fontstruction was produced after plugging in the Atari 2600 the other night and falling in love all over again with the minimalist simplicity of the game Breakout.
 
 

A little Jobs/Wozniak drama from the development story of the game Breakout:
 
 

"Breakout, a discrete logic (non-microprocessor) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games.
 
 

"Al Alcorn was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs was offered USD$750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days. Jobs noticed his friend Steve Wozniak—employee of Hewlett-Packard—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage.
 
 

"The original deadline was met after Wozniak didn't sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a $5000 USD bonus, which Jobs kept secret from Wozniak, instead only paying him $375."
 
 

-from Wikipedia	<item>
		<title>“Breakout” by afrojet</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/115798</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/115798/1" alt="" /&gt;&lt;br /&gt;This Fontstruction was produced after plugging in the Atari 2600 the other night and falling in love all over again with the minimalist simplicity of the game Breakout.
 
 

A little Jobs/Wozniak drama from the development story of the game Breakout:
 
 

"Breakout, a discrete logic (non-microprocessor) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games.
 
 

"Al Alcorn was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs was offered USD$750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days. Jobs noticed his friend Steve Wozniak—employee of Hewlett-Packard—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage.
 
 

"The original deadline was met after Wozniak didn't sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a $5000 USD bonus, which Jobs kept secret from Wozniak, instead only paying him $375."
 
 

-from Wikipedia</description>
		<pubDate>Wed, 19 Nov 2008 10:25:48 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/115798</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/229220/1" alt="" /&gt;&lt;br /&gt;Font from Xevious, (C) 1982 Namco Ltd / Atari, and its sequel, Super Xevious, (C) 1984 Namco	<item>
		<title>“Solvalou Combat Aircraft” by Goatmeal</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/229220</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/229220/1" alt="" /&gt;&lt;br /&gt;Font from Xevious, (C) 1982 Namco Ltd / Atari, and its sequel, Super Xevious, (C) 1984 Namco</description>
		<pubDate>Thu, 17 Sep 2009 02:35:34 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/229220</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/214449/1" alt="" /&gt;&lt;br /&gt;Font from Cloak & Dagger, (C) 1983 Atari	<item>
		<title>“Secret Agent Dabney Coleman” by Goatmeal</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/214449</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/214449/1" alt="" /&gt;&lt;br /&gt;Font from Cloak & Dagger, (C) 1983 Atari</description>
		<pubDate>Wed, 30 Sep 2009 00:53:58 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/214449</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/248378/1" alt="" /&gt;&lt;br /&gt;this is my first attempt at a font, so be gentle :)	<item>
		<title>“pictoman” by mendoza0089</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/248378</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/248378/1" alt="" /&gt;&lt;br /&gt;this is my first attempt at a font, so be gentle :)</description>
		<pubDate>Thu, 29 Oct 2009 23:05:03 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/248378</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/91027/1" alt="" /&gt;&lt;br /&gt;	<item>
		<title>“Atari” by sixakre</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/91027</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/91027/1" alt="" /&gt;&lt;br /&gt;</description>
		<pubDate>Mon, 15 Sep 2008 07:49:44 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/91027</guid> 
	</item>
&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/211403/1" alt="" /&gt;&lt;br /&gt;Font from Blasteroids, (C) 1987 Atari Games	<item>
		<title>“Mukor Rules All Galaxies” by Goatmeal</title>
		<link>http://fontstruct.fontshop.com/fontstructions/show/211403</link>
		<description>&lt;img src="http://fontstruct.fontshop.com/fontstructions/get_preview/211403/1" alt="" /&gt;&lt;br /&gt;Font from Blasteroids, (C) 1987 Atari Games</description>
		<pubDate>Tue, 11 Aug 2009 03:41:29 +0000</pubDate>
		<guid>http://fontstruct.fontshop.com/fontstructions/show/211403</guid> 
	</item>
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